Overview
Objective: Provide an engaging way for youth, aged 11-13 years old, to learn about NASA JPL mission and provide a way for kids to share stories and facts with others.
My role:
Design - Design planning, UX Research, UX Design, UI Design, Prototyping
Project Details: iPad application (tablet)
Team: Niley Barros (UX/UI Designer), Dalena Tran (UX/UI Designer)
Duration: 1 week
Tools: Adobe XD
The Problem
We utilized the How Might We (HMW) method to gather our questions about what the prompt asked for and condensed the questions into one main problem statement.
User Research
We determined what questions we needed to know in order to develop a problem statement that was as accurate as we could get. We interviewed a teacher and a current astrophysicist major in college to get various perspectives children ages 11-13 could have on learning STEM topics and NASA.
Persona & User Cases
We then created two personas based on our assumptions and knowledge of children in this age range.
The Solution
Brainstorm & Conceptualize
We organized our ideas on an artboard in Adobe XD and communicated to strategize how we could best use our time to accomplish everything we needed. We then completed an exercise called Crazy-8s to wireframe some possible screens.
Our final solution is a fun learning app for kids to learn about the NASA JPL mission: Sentinel-6. Because this mission was based on Earth, we had the kids venture out into the atmosphere helping cities around the globe with fictional climate disasters.
Create Prototype
We prototyped everything in Adobe XD, utilizing new features and animations that we had never done before.
Please view the prototype below:
Digital Assets
‣ Globe images: Adobe Stock images
‣ Explore data chart: via NASA
‣ 3D Character Illustrations by threedee: at https://gumroad.com/threedeeshop
‣ JPL: https://www.jpl.nasa.gov/missions/sentinel-6
Retrospective
I've learned through this experience these things:
Planning user research in advance will help inform design decisions, prototype early and refine often, organize ideas in order to strategize a plan for execution.